Yes, I know... I haven't been too visible lately. Work has been keeping me so busy this past week that I haven't even been able to keep up with all the Twittering. But this next week looks like it is going to slow down a bit so I should be back to normal soon. Well... my rendition of "normal" that is.
One thing I do want to comment on before jumping into the Weekly Wrapup (and yea, I changed the name) - the world first legendary daggers. So it seems as though some enterprising rogue decided to hop servers to be able to clear Dragon Soul multiple times in a week to be able to finish off the quest faster. It was also suggested that his whole raid team did the same thing.
Do I think this is gaming the system? Yes, I do believe this is gaming the system. Do I think that this is "cheating?" No, as much as people cry out, I do not believe this is cheating. I think that Blizzard implemented a system that allows this, and it is well within their ability to prevent this if they wanted to. It is a cheesy move, no doubt, but just because I think something is cheesy to do, doesn't make it cheating.
Although I am still annoyed that I am about two boss kills away from being able to get the second phase daggers. But again... enough QQ... on to the Weekly Wrapup.
So Ghostcrawler (Blizzard Lead Systems Designer, Greg Street) posted another Developer Blog today, "Seeing the Forest for the Talent Trees," that addresses many of the common questions about the new Talent Trees in Mists of Pandaria. Is it really true that he wants to see bad players publicly humiliated? Well it certainly seems that way from the direction the development is going.
What follows is my analysis of that Developer Blog, from a rogue perspective:
Blizzard just released the Mists of Pandaria Talent Calculator, so after all the speculation we now have an opportunity to really see what they have in store for us rogues. One would think that with all the negative rogue feedback, they would have made some changes, and they did. But what were the changes? Why nerfs of course! Well, there was one little buff to a talent in there but really it is only a PvP benefit, as I can't see any raid rogues choosing it.
The new Talent Calculator does also give us a glimpse into what our specialization skills will be, but those too are... underwhelming. I've gone through and pulled out some highlights for review, but with Bashiok saying "We wanted to take... everything... away from... your... gameplay..." (More on that in the summary below) we can see that we have a long road ahead of us.
Oh yea, I don't go into many details regarding Subtlety spec, but that's because I don't raid Sub. The information is here for all specializations however, read through it all and see for yourself:
Today's Q&A was on "Class Design & Balance" in the upcoming Mists of Pandaland expansion so there was actually a bit more meat on the bones they tossed the rogues this time. Not a whole hell of a lot, but enough to keep us gnawing.
I was even more prepared this time with (what I thought was) a well crafted question that could be appreciated by all the pure DPS classes. Since I came in a bit later, I scanned the whole log to make sure my question wasn't asked and even added relevant bits from the previous answers given: GC mentioned earlier that you "want to make sure there are pure DPS classes in raids" and that "will take steps to make sure the pures don't vanish." Can you elaborate further on this? What sorts of things will make it more viable to take my rogue over a feral druid that can pop out and drop an emergency tranquility as well as provide the raid with an all around 5% buff? Is this something you plan to address by buffing the utility of pure DPS classes or making their damage a bit above the others to compensate for the lack of utility?
Did we get an answer? Let's take a look shall we?