Quite a bit of news this week... namely, after fully clearing Dragon Soul since its launch, I FINALLY have The Sleeper and The Dreamer. Other than that, I must apologize for not actually GENERATING content, just regurgitating that of others that I found interesting for you to read. It is still a bit of the busy season for me, and lately it has been get up in the morning, go to work, get home from work just in time for raid, go to bed, rinse and repeat.
Something else I have to mention... I really think it is a bad plan for Blizzard to cancel Blizzcon this year. Well, the reality is that they didn't cancel it, they never scheduled it in the first place. But we all got used to it happening every year and many were looking forward to attending it again this fall. But why do I think it is a bad idea? Because they will have launched at least two new products and need to capitalize on the hype. They also need to be ready to apologize for the pandas: "Hey, we're sorry. It was a bad joke, Ghostcrawler took too much LSD and we all just went along with it. We're already hard at work on the next expansion, 'Clouds of Misguided Ideas.' Please forgive us and come back to play?" But in all seriousness, I am looking forward to seeing what Mists of Pandaria have in store for us, and hope to all that is holy that they fix the rogue talent tree before launch. Maybe instead of Blizzcon we can stage an #OccupyBlizzard camp on their lawn and hold our own impromptu "Dev Q&A" sessions by ambushing them 60 Minutes style. Or if its the developers who approved the rogue talent tree, just ambush them.
Anyhow, on to the wrapup:
So Ghostcrawler (Blizzard Lead Systems Designer, Greg Street) posted another Developer Blog today, "Seeing the Forest for the Talent Trees," that addresses many of the common questions about the new Talent Trees in Mists of Pandaria. Is it really true that he wants to see bad players publicly humiliated? Well it certainly seems that way from the direction the development is going.
What follows is my analysis of that Developer Blog, from a rogue perspective:
Okay kids, here's the deal. I've been meaning to start a gaming blog for a while now, but have been slacking on it. Why have I been slacking? Not because I don't have anything to say (most who know me can tell ya I'm a mouthy mo-fo), but because I had been trying to get this project rolling for some time now, and the original programmer who was going to work with me on this is no longer available.
So, instead of waiting to start the blog after getting the project rolling, I'm going to start the blog and roll out the project around it. This also means that I'm opening myself up to people to check things out early, and give me more feedback about the project itself rather than just telling me to shut up about whatever I happen to be rambling about.
A warning. I ramble. A lot. I can be in mid-sentence and think of something else and then tangent off and next thing you know I'm discussing the fine nuances of midnight feline ballet when originally I was talking about stabbing people. (not real people - game people... honest.) See, I rambled there... where was I?
So here's the deal in a nutshell: If you want to have a custom subdomain blog, let me know. Right now it is free and I intend for hosted blogs to always be free. I cannot, however, guarantee uptime etc etc etc... in fact, for now, I'm not guaranteeing anything - other than it being free. If for some reason that has to change, advance notice will be given. I'll be posting more info on the "Project" page.
Oh yea, and if you are here reading this? Chances you got ganked at Blizzcon. By me.