I wish I had a good excuse for not posting anything - no rogue news, or something of the like. Unfortunately that isn't the case. The new talent calculator was released with some major rogue overhauling (good stuff so far), Daxxarri posted some good information about upcoming shiv changes, and some damn gnome dragged me into some meme thing.
The reality is that I've had to take on a lot of additional duties at work which has been quite draining, limiting my twittering, theorycrafting, and even gameplay. Fortunately I've still been able to raid and have been able to keep on track with full Dragon Soul clears each week, but just haven't had much time to sit and write as much as I would like.
I'll be getting to all of this soonish... I promise.
So Ghostcrawler (Blizzard Lead Systems Designer, Greg Street) posted another Developer Blog today, "Seeing the Forest for the Talent Trees," that addresses many of the common questions about the new Talent Trees in Mists of Pandaria. Is it really true that he wants to see bad players publicly humiliated? Well it certainly seems that way from the direction the development is going.
What follows is my analysis of that Developer Blog, from a rogue perspective:
Blizzard just released the Mists of Pandaria Talent Calculator, so after all the speculation we now have an opportunity to really see what they have in store for us rogues. One would think that with all the negative rogue feedback, they would have made some changes, and they did. But what were the changes? Why nerfs of course! Well, there was one little buff to a talent in there but really it is only a PvP benefit, as I can't see any raid rogues choosing it.
The new Talent Calculator does also give us a glimpse into what our specialization skills will be, but those too are... underwhelming. I've gone through and pulled out some highlights for review, but with Bashiok saying "We wanted to take... everything... away from... your... gameplay..." (More on that in the summary below) we can see that we have a long road ahead of us.
Oh yea, I don't go into many details regarding Subtlety spec, but that's because I don't raid Sub. The information is here for all specializations however, read through it all and see for yourself:
Today's Q&A was on "Class Design & Balance" in the upcoming Mists of Pandaland expansion so there was actually a bit more meat on the bones they tossed the rogues this time. Not a whole hell of a lot, but enough to keep us gnawing.
I was even more prepared this time with (what I thought was) a well crafted question that could be appreciated by all the pure DPS classes. Since I came in a bit later, I scanned the whole log to make sure my question wasn't asked and even added relevant bits from the previous answers given: GC mentioned earlier that you "want to make sure there are pure DPS classes in raids" and that "will take steps to make sure the pures don't vanish." Can you elaborate further on this? What sorts of things will make it more viable to take my rogue over a feral druid that can pop out and drop an emergency tranquility as well as provide the raid with an all around 5% buff? Is this something you plan to address by buffing the utility of pure DPS classes or making their damage a bit above the others to compensate for the lack of utility?
Did we get an answer? Let's take a look shall we?